Archive for August, 2007
Closed "open" source game development.
Posted by SimianLogic in blog on 08/27/2007
There are a lot of programmers in Silicon Valley (and the rest of the world). Most of them do not work in games. I’d be willing to wager that a lot of them wouldn’t mind doing a few hours of programming a week on a game project–many of them probably do already. I wonder if the following business model would work: Read the rest of this entry »
Physics, Sprites, etc…
Posted by SimianLogic in blog on 08/24/2007
I had an idea for a pretty complex game the other night, and I was doing some preliminary sketches for it last night. It’s sort of an Arkanoid/Breakout variant, but there are some other things I want to experiment with. I’ve done a lot of really simple collisions systems in the past–and even a few non-trivial ones. Most of my previous systems used circle-circle or rect-rect collision, though, and so I thought it’d be fun to spend a few days looking into circle-rect collision algorithms. Read the rest of this entry »
Mango Salsa
Posted by SimianLogic in Uncategorized on 08/23/2007
I made this recipe for dinner last night, and I have to say–it was pretty fantastic. The level of involvement required to prepare my food has dropped off a bit in the last few months–which isn’t to say I’ve been eating out a lot. Most of the meals I’ve been making have been of the “throw it in the oven and come back in an hour” variety. The fish part of the recipe was dirt simple, but the true star is the mango salsa (which I’ve had in restaurants before, but never tried to make). Read the rest of this entry »
Karma
Posted by SimianLogic in blog on 08/13/2007
About a month ago, I bought a bag of dogfood. I don’t have a dog, but there’s a homeless guy on the way to work that has two of them. Now, I don’t care how cynical you are when it comes to homeless people (and I’m pretty cynical)… dogs can’t help it if their master is homeless. So, one day on my way home from work, I needed to stop at the Safeway to get some dinner anyway. And the guy and his dogs were there on my way in. Read the rest of this entry »
Timelines in Flex
Posted by SimianLogic in blog on 08/09/2007
For work, I needed to add a timeline to a chart. After first investigating the Timeline stuff Adobe is working on, I decided I’d be better off just building my own. Though the adobe version will probably be useful at some point, the amount of wrangling I would’ve had to do just to get it to display a simple one-line timeline seemed a bit odd. Also, on top of a normal timeline, I had need of a specialized timeline renderer which would display a certain step-value over time. This was a value that could change from day to day, but would most likely remain constant for large periods of time. Read the rest of this entry »
Card Climbing, Licenses, and the Tech Shop
Posted by SimianLogic in blog on 08/08/2007
Not much progress in my little Rails experiment lately–I’ve been coding a Flex-based game for Whirled for the last couple of weeks. Because Whirled is in closed Alpha I’ll hold off describing it further (for now). The game, though, is a pretty simple little card game. Read the rest of this entry »
