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	<title>Comments for SimianLogic Studios</title>
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	<link>http://www.simianlogicstudios.com</link>
	<description>indie game developer, web tinkerer, and transplanted Southerner living in Silicon Valley</description>
	<lastBuildDate>Thu, 14 Jan 2010 15:43:57 -0700</lastBuildDate>
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		<title>Comment on Quick Flex Hack: Turn a LinkBar into a ToggleButtonBar by ufuk</title>
		<link>http://www.simianlogicstudios.com/2008/05/09/quick-hack-to-turn-a-link-bar-into-a-toggle-button-bar/comment-page-1/#comment-129</link>
		<dc:creator>ufuk</dc:creator>
		<pubDate>Thu, 14 Jan 2010 15:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://simianlogic3d.com/blog/2008/05/09/quick-hack-to-turn-a-link-bar-into-a-toggle-button-bar/#comment-129</guid>
		<description>Thank for the great tip :)</description>
		<content:encoded><![CDATA[<p>Thank for the great tip :)</p>
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		<title>Comment on Websites by Frank</title>
		<link>http://www.simianlogicstudios.com/websites/comment-page-1/#comment-119</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Fri, 11 Dec 2009 06:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.simianlogicstudios.com/?page_id=126#comment-119</guid>
		<description>That ShowtimeFu is pretty cool. (I came here via Kong after noticing Filler 2)</description>
		<content:encoded><![CDATA[<p>That ShowtimeFu is pretty cool. (I came here via Kong after noticing Filler 2)</p>
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		<title>Comment on Filler by Glynis</title>
		<link>http://www.simianlogicstudios.com/games/filler/comment-page-1/#comment-116</link>
		<dc:creator>Glynis</dc:creator>
		<pubDate>Wed, 25 Nov 2009 21:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://simianlogic3d.com/blog/games/filler/#comment-116</guid>
		<description>Great game, is there any way I can buy it?</description>
		<content:encoded><![CDATA[<p>Great game, is there any way I can buy it?</p>
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		<title>Comment on filler: a game by merel</title>
		<link>http://www.simianlogicstudios.com/2008/01/11/filler-a-game/comment-page-1/#comment-110</link>
		<dc:creator>merel</dc:creator>
		<pubDate>Mon, 26 Oct 2009 23:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://simianlogic3d.com/blog/2008/01/11/filler-a-game/#comment-110</guid>
		<description>really love this game, but PLEASE.. theres got to be an end ;( im on level 50 now and i really want to go to bed.. lol

SL: if it makes you feel any better, I never thought anyone would make it past level 25.</description>
		<content:encoded><![CDATA[<p>really love this game, but PLEASE.. theres got to be an end ;( im on level 50 now and i really want to go to bed.. lol</p>
<p>SL: if it makes you feel any better, I never thought anyone would make it past level 25.</p>
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		<title>Comment on Filler 2 by Brad H</title>
		<link>http://www.simianlogicstudios.com/games/filler_2/comment-page-1/#comment-109</link>
		<dc:creator>Brad H</dc:creator>
		<pubDate>Mon, 26 Oct 2009 19:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://simianlogic3d.com/blog/filler-2/#comment-109</guid>
		<description>Play Free Game Now posted a review of Filler 2 here:

http://playfreegamenow.com/2009/10/24/filler-2-a-time-killer-with-strategy/</description>
		<content:encoded><![CDATA[<p>Play Free Game Now posted a review of Filler 2 here:</p>
<p><a href="http://playfreegamenow.com/2009/10/24/filler-2-a-time-killer-with-strategy/" rel="nofollow">http://playfreegamenow.com/2009/10/24/filler-2-a-time-killer-with-strategy/</a></p>
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		<title>Comment on Filler for XBox and More Thoughts on Indie Games by SimianLogic</title>
		<link>http://www.simianlogicstudios.com/2009/10/10/filler-for-xbox/comment-page-1/#comment-91</link>
		<dc:creator>SimianLogic</dc:creator>
		<pubDate>Mon, 12 Oct 2009 19:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.simianlogicstudios.com/?p=222#comment-91</guid>
		<description>Open source thinking (which I&#039;m also a fan of) is a good way to describe what they&#039;re going for (but fall short of). 

Whereas &quot;open&quot; communities tend to embrace contributions of any sort from those who want to contribute (and don&#039;t feel slighted by those who don&#039;t), the Indie Games Community is artificially created. Not only does it demand that all members contribute, it specifically spells out what is considered contribution (peer review) and ignores any other sort of community building effort.</description>
		<content:encoded><![CDATA[<p>Open source thinking (which I&#8217;m also a fan of) is a good way to describe what they&#8217;re going for (but fall short of). </p>
<p>Whereas &#8220;open&#8221; communities tend to embrace contributions of any sort from those who want to contribute (and don&#8217;t feel slighted by those who don&#8217;t), the Indie Games Community is artificially created. Not only does it demand that all members contribute, it specifically spells out what is considered contribution (peer review) and ignores any other sort of community building effort.</p>
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		<title>Comment on Filler for XBox and More Thoughts on Indie Games by Aaron</title>
		<link>http://www.simianlogicstudios.com/2009/10/10/filler-for-xbox/comment-page-1/#comment-89</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Sun, 11 Oct 2009 17:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.simianlogicstudios.com/?p=222#comment-89</guid>
		<description>Apple already has a hard time staving off a &quot;race to the bottom&quot; with an even more closed system and a huge stable of quality content producers.  As I think about it, I guess it shouldn&#039;t be too surprising to see it even worse on the XBox side.

Clearly, churning and burning &quot;disposable&quot; titles with the hopes of a big hit is the only real business model.  If you can make a framework that allows you to create these sorts of titles but with better quality that would be great.  Still seems like a challenge to make a living.

Finally, I&#039;m guessing the attitude revolving around peer review stems from open source thinking (of which I am a fan) being inappropriately applied to an economic endeavor largely by people more closely aligned to the &quot;hobbyist&quot; than &quot;entrepreneur.&quot;</description>
		<content:encoded><![CDATA[<p>Apple already has a hard time staving off a &#8220;race to the bottom&#8221; with an even more closed system and a huge stable of quality content producers.  As I think about it, I guess it shouldn&#8217;t be too surprising to see it even worse on the XBox side.</p>
<p>Clearly, churning and burning &#8220;disposable&#8221; titles with the hopes of a big hit is the only real business model.  If you can make a framework that allows you to create these sorts of titles but with better quality that would be great.  Still seems like a challenge to make a living.</p>
<p>Finally, I&#8217;m guessing the attitude revolving around peer review stems from open source thinking (of which I am a fan) being inappropriately applied to an economic endeavor largely by people more closely aligned to the &#8220;hobbyist&#8221; than &#8220;entrepreneur.&#8221;</p>
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		<title>Comment on Filler 2 by makc</title>
		<link>http://www.simianlogicstudios.com/2009/02/04/filler-2/comment-page-1/#comment-81</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Thu, 14 May 2009 12:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://simianlogic3d.com/blog/2009/02/04/filler-2/#comment-81</guid>
		<description>you there, hello, I just commented on whirled with my thoughts about why coins payout is low even after you capped the points... and then went on to discover this blog, so... go check it out there.</description>
		<content:encoded><![CDATA[<p>you there, hello, I just commented on whirled with my thoughts about why coins payout is low even after you capped the points&#8230; and then went on to discover this blog, so&#8230; go check it out there.</p>
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		<title>Comment on Timelines in Flex by SimianLogic</title>
		<link>http://www.simianlogicstudios.com/2007/08/09/timelines-in-flex/comment-page-1/#comment-6</link>
		<dc:creator>SimianLogic</dc:creator>
		<pubDate>Wed, 13 May 2009 06:40:57 +0000</pubDate>
		<guid isPermaLink="false">http://simianlogic3d.com/blog/2007/08/09/timelines-in-flex/#comment-6</guid>
		<description>I&#039;m guessing it&#039;s a version issue--it doesn&#039;t compile on my machine any more, either. I&#039;ve moved onto Flex 3 and mostly abandoned the old charting components, so I&#039;m afraid I can&#039;t offer much help.</description>
		<content:encoded><![CDATA[<p>I&#8217;m guessing it&#8217;s a version issue&#8211;it doesn&#8217;t compile on my machine any more, either. I&#8217;ve moved onto Flex 3 and mostly abandoned the old charting components, so I&#8217;m afraid I can&#8217;t offer much help.</p>
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		<title>Comment on Note to Apple: People Don&#039;t Read by SimianLogic</title>
		<link>http://www.simianlogicstudios.com/2008/10/16/note-to-apple-people-dont-read/comment-page-1/#comment-77</link>
		<dc:creator>SimianLogic</dc:creator>
		<pubDate>Wed, 13 May 2009 06:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://simianlogic3d.com/blog/2008/10/16/note-to-apple-people-dont-read/#comment-77</guid>
		<description>While I did invite insult, you could at least read the rest of the rant:

&lt;i&gt;&quot;I’m no stranger to multi-screen login/verification forms (especially for things with higher security, like bank accounts or apple accounts with purchase power built in), so it didn’t seem weird that it would ask for my username on one screen and the password on another.&quot;&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>While I did invite insult, you could at least read the rest of the rant:</p>
<p><i>&#8220;I’m no stranger to multi-screen login/verification forms (especially for things with higher security, like bank accounts or apple accounts with purchase power built in), so it didn’t seem weird that it would ask for my username on one screen and the password on another.&#8221;</i></p>
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