Posts Tagged tools

How much do we get paid (hourly) for flash games?

For most flash game designers, making the games is a hobby.  It’s nice that there’s some monetary reward possible now, but for a lot of us we’d make the games anyway.  I’ve been doing casual games in some form or another (Shockwave, Java, now AS3) for a few years now–but only since I’ve discovered things like MochiAds did I actually get motivated enough to finish a game and release it.  A debate that’s come up on the Mochi forums a couple of times is exactly how much we developers get paid for our time.

I could estimate the number of hours I put into Filler, but it would be just that–an estimate.  I could then take how much money I’ve gotten so far and figure out an hourly wage… but even then it’s a stab in the dark.  I stumbled across a tool today that might help with that: Klok.  I haven’t actually used it yet, but I love the concept–and I’ll definitely be using it on my next game (and various other side projects).  Afterwards, it should be relatively simple to work out exactly what the “hourly rate” was for that game (though, clearly, it won’t factor in the actual desire to work on this stuff =]).

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Nifty Screencast App

We’re thinking about doing some video tutorials for work, and one of the bosses sent me a link to something that we might use: Screencast-O-Matic. The name’s pretty goofy, but it seems like it could also have some nifty applications for machinima–eventually. Looking at the demo WoW videos, the framerate seems pretty low. I’m at work now, so I’ll do a little test later with Torque and see how it goes.

UPDATE: Yikes! I only got around one frame a second on my poor little laptop. This is definitely one to file under “maybe some day…”

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