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	<title>SimianLogic Studios &#187; tools</title>
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	<link>http://www.simianlogicstudios.com</link>
	<description>indie game developer, web tinkerer, and transplanted Southerner living in Silicon Valley</description>
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		<title>How much do we get paid (hourly) for flash games?</title>
		<link>http://www.simianlogicstudios.com/2008/03/06/how-much-do-we-get-paid-hourly-for-flash-games/</link>
		<comments>http://www.simianlogicstudios.com/2008/03/06/how-much-do-we-get-paid-hourly-for-flash-games/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 17:18:50 +0000</pubDate>
		<dc:creator>SimianLogic</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://simianlogic3d.com/blog/2008/03/06/how-much-do-we-get-paid-hourly-for-flash-games/</guid>
		<description><![CDATA[For most flash game designers, making the games is a hobby.  It&#8217;s nice that there&#8217;s some monetary reward possible now, but for a lot of us we&#8217;d make the games anyway.  I&#8217;ve been doing casual games in some form or another (Shockwave, Java, now AS3) for a few years now&#8211;but only since I&#8217;ve discovered things [...]]]></description>
			<content:encoded><![CDATA[<p>For most flash game designers, making the games is a hobby.  It&#8217;s nice that there&#8217;s some monetary reward possible now, but for a lot of us we&#8217;d make the games anyway.  I&#8217;ve been doing casual games in some form or another (Shockwave, Java, now AS3) for a few years now&#8211;but only since I&#8217;ve discovered things like MochiAds did I actually get motivated enough to finish a game and release it.  A debate that&#8217;s come up on the Mochi forums a couple of times is exactly how much we developers get paid for our time.</p>
<p>I could estimate the number of hours I put into Filler, but it would be just that&#8211;an estimate.  I could then take how much money I&#8217;ve gotten so far and figure out an hourly wage&#8230; but even then it&#8217;s a stab in the dark.  I stumbled across a tool today that might help with that: <a target="_blank" title="Klok" href="http://klok.mcgraphix.com/klok/index.htm">Klok</a>.  I haven&#8217;t actually used it yet, but I love the concept&#8211;and I&#8217;ll definitely be using it on my next game (and various other side projects).  Afterwards, it should be relatively simple to work out exactly what the &#8220;hourly rate&#8221; was for that game (though, clearly, it won&#8217;t factor in the actual desire to work on this stuff =]).</p>
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		<title>Nifty Screencast App</title>
		<link>http://www.simianlogicstudios.com/2007/05/30/nifty-screencast-app/</link>
		<comments>http://www.simianlogicstudios.com/2007/05/30/nifty-screencast-app/#comments</comments>
		<pubDate>Wed, 30 May 2007 16:28:56 +0000</pubDate>
		<dc:creator>SimianLogic</dc:creator>
				<category><![CDATA[machinima]]></category>
		<category><![CDATA[tools]]></category>

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		<description><![CDATA[We&#8217;re thinking about doing some video tutorials for work, and one of the bosses sent me a link to something that we might use: Screencast-O-Matic.  The name&#8217;s pretty goofy, but it seems like it could also have some nifty applications for machinima&#8211;eventually.  Looking at the demo WoW videos, the framerate seems pretty low. [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re thinking about doing some video tutorials for work, and one of the bosses sent me a link to something that we might use: <a title="Screencast-O-Matic" target="_blank" href="http://www.screencast-o-matic.com/">Screencast-O-Matic</a>.  The name&#8217;s pretty goofy, but it seems like it could also have some nifty applications for machinima&#8211;eventually.  Looking at the demo WoW videos, the framerate seems pretty low.  I&#8217;m at work now, so I&#8217;ll do a little test later with Torque and see how it goes.</p>
<p>UPDATE: Yikes! I only got around one frame a second on my poor little laptop.  This is definitely one to file under &#8220;maybe some day&#8230;&#8221;</p>
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